No Man’s Sky Review

A year and a half ago, I was grabbing some takeout, and while they were wrapping up the thai, I circled though the neighboring Gamestop. On the shelf in beautiful pastel colors sat No Man’s Sky. It had been described by a CEO friend as “very relaxing”, and the image of Stan slouching into the couch, chasing the dragon, in the South Park Guitar Hero Episode episode came to mind. That’s about perfect, I thought.

Beautiful Planet

I played it for a little while, marveled at the beauty of interstellar travel and exploration, and then put it away. Fast-forward a year to a quiet Friday night when I decided to pick it back up, and to my surprise discovered an almost entirely new game. It had added large gameplay changes like bases, vehicles, star freighters, missions, and difficulty settings. And then there were small enjoyable changes, that while unnecessary, added to the experience: like charming little quotes when you died (which now, thanks to the new difficulty settings, actually happened).

Albert Einstein Quote

And yet the best parts of the game remained. And it was as it had been described to me- “very relaxing”.

I’ve never seen a game continually iterate and provide so much free post release content. Another massive update has released this past month, which shows a continued desire to bring more structure to the experience. And while I appreciate the additional story content, there was something beautiful about how little the game held your hand before. The mixed reviews I had read when it released appeared baffled by the pacing and lack of purpose. The story itself is an exercise in restraint, in which you can take as much or as little of it as you want. What is revealed is typically cryptic and haunting.

It’s in this interstellar loneliness, punctuated by moments of deep meaning, that the game becomes something incomparable. For it’s original aspirations, for what it is, for what it continually tries to be, it’s a phenomenal game. And one that was dismissed too quickly.

Review: 5 stars (out of 5)

Memory: The desperation the first time you get stuck/lost on a planet.