Title: Ridiculous Fishing – A Tale of Redemption
Duck, Weave, and Reverse
I’ve written a little about the clever reversal of objectives that Ridiculous Fishing employs. This alone makes it a solid title. Throw in some charming graphics, a progression system that works (i.e. doesn’t require you to grind – the blight of iOS), and what’s left is a genuine classic. For Vlambeer, it’s a bit like striking gold. It succeeds despite everything against it, and has propelled the company to the mainstream success it deserves (see the term “Vlambeered” to learn a bit more about their difficulties).
It’s a thin game that’s only going to buy you a few hours. But all of it is enjoyable, and non of it is padding, so what else could you want from your phone?
Review: 4 stars (out of 5)
Memory: The ending (there is one)
Ridiculous Fishing isn’t a fishing simulator…obviously, or I wouldn’t have downloaded it. You grab a hundred fish at once and then blast them with a shotgun. What is amazing is a very simple concept that you almost never see, objective reversal. When you’re going down you dodge the fish and when your coming up you grab the fish. It’s the same movement, but opposite goals. Its simple and brilliant in how effective it is. Sometimes you become so focused that you confuse the two, smacking into the first fish you see when you should be moving around it. The potential application for this type of mechanic is phenomenal .. just have to find a way to go beyond the now obvious dodge/hit polarization.