Jikandia: The Timeless Land
Platform (Format): PSP (UMD)
It looks pretty cute, right? The outside is charming enough I bought the game for $10 before a flight to Europe. As an iOS game I would still consider it quite unpolished. The characters and story are generic, but have the potential to bring the whole thing together into something worthwhile, but sadly they are the most unbearable part. The fact that the translation was run through something like babelfish acts as a constant reminder while playing how much of your time you’re wasting (much like an iOS game).
The gameplay is enough of a grind that you develop a routine after the first few levels (go in for a few minutes, die, reequip and gain bonuses from meeting goals, go back in for longer and beat the boss). Even on an Atlantic plane ride I couldn’t bring myself to play it longer than a couple hours. Although I can’t help but feel it might have been pretty funny in it’s original Japanese.
Rating: 1 star
I haven’t posted anything for awhile (if you don’t count the post from five minutes ago, which I actually wrote months ago). But I have new motivation in the blog, and that’s to add a review section.
The goal: To provide short reviews, that are (hopefully) not biased by any previously published scores or impressions.
The score system will be borrowed from what I consider the best video game magazine that was ever published, Next Generation. It is a simple 5 star system, but because of the simplicity the entire scale will be used. This is in contrast to a 1-10 scale, where most games place between 7-9, with anything below not being worth playing, and anything above being considered great (really what is the difference between 8.5 and 9, or even 8 and 9 for that matter?). At that level, the real question is it a 4 star (God of War 3), or a 5 star game (Demon Souls)?