To say that Kentucky Route Zero is beautiful is an understatement. In it’s own unique way, it might be one of the most beautiful games I have ever seen. And it uses aesthetics like a puzzle, twisting itself as the camera pans to change the meaning of what you’re seeing, without changing what you’re seeing. It’s a quietly terrifying experience. Even though you never feel the characters life is in danger, as there appears to be nothing that threatens it, it is the danger of unhinging. Dying is the least of your worries, because it’s unclear if this world is bound by death. Whatever the character is experiencing, it feels lonely and metaphysical, and if you try to hold onto anything it slips away from you.
Act 1 set the stage, with little in terms of narrative coherence. The game asks constant questions of you, and it’s unclear if your answers mean anything outside of your own internal reflection. And that reflection could be enough.