Real Racing 3 Non-Review

Title: Real Racing 3

I’m not sure if I can actually be upset with Real Racing 3.  It’s not like it promised me something that it couldn’t deliver, it’s just that within the confines of a free game, you really don’t have many options.  The app, with the a zoomed in fat white car, sat on my iPhone for months, and it was a long bus ride to the airport (after my PSP had died), that I finally gave it a chance.  Graphically is where it does the most right.  It looks somewhere between the PS2 and the PS3, nothing to be sad about for an iOS game.  And the setup isn’t bad, but it becomes obvious almost immeidately the path it’s going to walk you down.  The first few races aren’t difficult, and as long as you’re paying attention you can win easily.  This allows you to afford your first upgrades (courtesy of easy money and upgrade tokens).  Repeat in the next races, which ratchet up the difficult a little bit more (but not enough that you’ll lose), and the process begins again.  Eventually it will get to the point that instant gratificatoin is removed, and the only way to progress without massive amounts of time is by spending real money.  There’s nothing wrong with this model (you know it’s coming when you download the game), it’s just that it takes all sense of achievment out of it.  Still, if you need a solid free game, you could do a lot worse.

That said, it didn’t save it from being deleted after 25 minutes.

Soooo glossy
Soooo glossy

Published by

SeeInBytes

Owen is a writer based out of Denver and currently preparing his first novel PUSH PULL for publication. In the meantime, feel free to explore his meandering thoughts, movie and videogame op-eds and situational playlists. If you know him from another life, this is a chance for exposure to his creative endeavors. www.owensader.com