Spec Ops: El Linea

I’ve been marching through the campaign of The Line.  And I can see why the game hasn’t sold really well.  Compared with a game like Max Payne 3 it just lacks a lot of that polish.  But who can blame them.  The credits after Max Payne were ridiculous.  There must have been a thousand people credited.

But perhaps it’s only a promise of what could be, but there is something to it.  It doesn’t really escape this demi-god fantasy where you literally kill hundreds of people, and that’s the big flaw as I can see it.  Granted you’re a Delta operative, but you’re still just a man.

The story is cool enough that it propels you forward long after I would have normally stopped playing.  The next evolution of this, as I see it,  is a game where you can only take lives rarely, not only because of the moral implications, but because the physical fatigue and cleverness of other humans wouldn’t allow it.