Non-Review: Mii Plaza Games

Mii Plaza Games
System: 3DS

Many people probably never realize there’s a set of built in games on their 3DS. I had it for long enough without knowing, that I had built up hundreds of tokens (which you gather from walking around with your 3DS) before ever realizing they existed.  These tokens, and passing people who also happen to be carrying a 3DS, are what powers the Mii Plaza games.

Over the next couple of weeks will be a series of Mii Plaza “Non-Reviews”. They’re not long enough to deserve a proper review, but they are addicting enough to have their own posts.  The best thing going for all of the games, is that very pleasing Nintendo aesthetic. Something that Sony or Microsoft, has never understood in their avatars: no one wants realism in the representation of themselves, just give me the amorphous cartoon version (the “Nintendo” version, ).

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A very simple fascination

Without spending any real money, this is as close to getting a free Mii game as it comes. The concept is incredibly simple, it’s RPG-lite-lite. Rescue the King (your Mii): Recruit some Heroes, enter a room with a monster, make some simple attack selections and advance to the next room. Damage to enemies is saved from round to round, so it’s really a war of attrition to find/purchase heroes and send them in waves until you’re through. There is some strategy as each Mii’s shirt color casts a specific type of magic, but a few complimentary combos is about the extent of it.
So it sounds like the simplest concept for a game imaginable, yet somehow I spent over a hundred tokens in a row recruiting heroes and sending them to their deaths. The simple mechanics betray and even simpler idea: people love progression. And as long as you keep at it, you receive items for your mii, and feedback in the form of progress on a map. Also, like most Nintendo games, the art style meshes well with the game.


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