Soul Sacrifice is a weird game. By weird, I don’t mean “Japanese”, or that the technical execution is strange, I mean that it’s bizarre. The first 15 minutes, which should pull you into the game, are borderline repulsive. They’re out of place ugly (for a game that for the most part is beautiful), there’s no context (for a game with rich lore), and you’re companion, a talking book, is a huge burst of Evil Dead when it seemed to going the more serious route. After an hour or two however, you start to get into it. The actual narration of the story is moving, as you find yourself nudged in the direction of evil regardless of what you’d like to do. There’s small annoyances that seem obvious- you have to go to the main screen for every little tweak and adjustment, and the story, although solid, is literally read to you in the slowest imaginable way (the narration speed could have easily been doubled). But you keep playing, so that’s a good place to start.
Owen is a writer based out of Denver and currently preparing his first novel PUSH PULL for publication. In the meantime, feel free to explore his meandering thoughts, movie and videogame op-eds and situational playlists. If you know him from another life, this is a chance for exposure to his creative endeavors. www.owensader.com View all posts by SeeInBytes