Limbo Review

Dark Little Dream

Platform: PS Vita

Someone pitched me a game recently. They said they wanted to make a “triple-i” game. They said they wanted 5 million dollars to make it.

That was the moment I realized that the term “indie” was basically dead and meaningless. If it ever really meant much to begin with.

That’s what I like about Limbo. It’s beautiful, creative, and short. It feels like an indie game (the actual 2-and-a-half year, eight-human, development cycle might belie this feeling). And from what I can understand the team kept their original vision intact.

In that short space of a game is a compulsive attention to detail and theme. Everything fits and everything flows. It’s experimental while remaining limited in scope.

 I wish there were more indie games like it- scratch that. Just more games like it.

Review: ★★★

Memory: Death scene physics

Published by

SeeInBytes

Owen is a writer based out of Denver and currently preparing his first novel PUSH PULL for publication. In the meantime, feel free to explore his meandering thoughts, movie and videogame op-eds and situational playlists. If you know him from another life, this is a chance for exposure to his creative endeavors. www.owensader.com

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