Killzone 2 Review

Title:  Killzone 2
Maker: Guerrilla Games
Publisher: Sony
System: PS3
Cost: $10

If you love Bus Simulators, you’re going to love Killzone 2.

Is there a way I can shoot my own team members?

The first thing you’ll notice, or fail to notice, is the story.  It’s ra-ra chest bumping, and poorly timed uses of the word ‘fuck’.  To watch it and have any type of emotional connection is impossible.  Honestly, I challenge someone to try, I want to know if it’s possible. But so what, it’s a terrible proxy cold-war style struggle (with the Helghast being the Soviets naturally), but not all shooters need deep stories.

So how is the gameplay?  As mentioned above, your character is a hybrid bus-person, that looks like a normal human idiot in cut scenes, but come game-time you’re behind the driver’s seat of a Winnebago motor home.  The game can’t make up it’s mind if it’s a cover shooter, or a run and gun, so it takes a seat uncomfortably in between.  The guns almost always feel out of your control, as if a 14 year old boy is trying to shoot a machine gun (but perhaps they were going for life-like gamer simulation, in which case I suck in war, much as I expected).

There are positives.  Save points are generous.  The game came out in 2009, and the graphics must have blown skulls, especially the environments.  They’ve held up well, and it’s still a nice looking game by 2012 standards.  Helghan is an intriguing world, and by the end you’ll probably find yourself identifying more with the red-eyed Helghast than your buddies (a cool trick, if only it had been intentional).  The story, while bland for 90% picks up in the last 5 minutes, which if you’re going to have a good 5 minutes, that’s the place to put it.

Review:  2 Stars (Out of 5)

Memory:  Brain Cox (think Bourne Supremacy) is the first thing you hear when you turn the game on.

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SeeInBytes

Owen is a writer based out of Denver and currently preparing his first novel PUSH PULL for publication. In the meantime, feel free to explore his meandering thoughts, movie and videogame op-eds and situational playlists. If you know him from another life, this is a chance for exposure to his creative endeavors. www.owensader.com