Better Than the Greek Originals
Greek mythology seems to be in vogue. Ubisoft has their Immortals Fenyx Rising. I’ve been watching a shockingly average Greek Mythology anime on Netflix AND reading Edith Hamilton’s Mythology: Timeless Tales of Gods and Heroes at night to cure my insomnia. None of this was intentional. It just existed in front of me. Hades started out the same.
Videogames have cultural zeitgeists just like any other form of media. The Rogue-like/light is one of those movements (not quite as ubiquitous as “Souls-like”, but close). I would have considered rogue-like a selling point in 2013. Seven years later, and it’s grown worthy.
So as a backdrop we have a game with an over-exposed theme, being released into a highly saturated genre: normally a recipe for mediocrity. Which makes the success of Hades all the more impressive.
I could gush for paragraphs about the aesthetics, dialogue, voice acting, progression system, story, and balance. But you get the idea. It’s such a deeply refined experience that it even feels absent of bloat (hold the kitchen sink, please!). My nightly run through the underworld is a highlight of my day. Even after escaping Hades, I find myself returning to see how the world continues to evolve (post-game content that doesn’t feel like a to-do list).
It’s rare when a game comes out that reaffirms a player’s faith in the industry. Demon’s Souls did that for me, by introducing a radically challenging experience. Ten years later, the dual alters of content and difficulty, have been prayed to so much that what we often get is bloat and frustration. In that gap, Hades creates something that has been in very short supply – Joy. It took an experience like Hades for me to realize how much I miss that in a game.
Hades is by far my favorite game of 2020.
Memory: Each Greek Deity’s endearing (and often temperamental) personality.