Why Ridiculous Fishing is brilliant

Ridiculous Fishing isn’t a fishing simulator…obviously, or I wouldn’t have downloaded it.  You grab a hundred fish at once and then blast them with a shotgun. What is amazing is a very simple concept that you almost never see, objective reversal. When you’re going down you dodge the fish and when your coming up you grab the fish. It’s the same movement, but opposite goals.  Its simple and brilliant in how effective it is. Sometimes you become so focused that you confuse the two, smacking into the first fish you see when you should be moving around it.  The potential application for this type of mechanic is phenomenal .. just have to find a way to go beyond the now obvious dodge/hit polarization.

fising_diving

Far Cry 3: Blood Dragon Review

Title:  Far Cry 3: Blood Dragon
Maker:  Ubisoft
System: PS3
Format: PSN
Cost: $15 DLC

Neon Snake

The year is 2007
The year is 2007
Guess what part you have to shoot
Guess where you should shoot

First, I never played Far Cry 3.  Not on principle or anything, just never got around to it.  So while I can’t be sure, Blood Dragon is what I imagine play-wise a mini-version would be like.  And as you probably already know the premise is to ooze 80’s ridiculousness, which works more often then not.  The cut-scenes nail it, while the in-game jokes are more hit or miss.  The “sound” is great, period (or colon):  voice acting works all around, and the soundtrack is pretty killer.  As testament, I let the intro screen run for about 20 minutes while I banged out some emails, and even though it loops about every 60 seconds I never had the urge to change it.

Gameplay is for the most part enjoyable, but also switches to autopilot after a certain point.  And while the premise of clearing out bases is genius, after 2 or 3 you can pretty much steam-roll the rest.  There are also minor things that grate, for example, “pilfering” has a ridiculously long animation.  Realistically, in terms of actual enjoyment you’ve got the story to go through, and an additional 3 hours of wandering the island before it runs out of steam.  It’s not a ton, but for a stand-alone DLC it’s more then enough.  It has rough edges, and the fact that it’s a DLC, and not a full game, becomes apparent.  Several times I had a problem with a loaded save sending me back about 15 minutes from when the game had “autosaved” last.

In the end though, Blood Dragon succeeds at pretty much everything it sets out to do.

Review: 3 stars (out of 5)

Memory:  The Dino-Riders influenced ending

Dishonored Review

Title:  Dishonored
Maker:  Arkane Studios
Publisher:  Bethesda
System: PS3
Cost: $23 Used

Probably not the most over-rated game ever

Ugly People, Inside and Out
Ugly People, Inside and Out

The game tries to pitch that creativity can help you overcome any obstacle, but in reality everything derives from two choices:  You can be an overpowered monster or a tip-toeing nobody.  In one you steamroll every obstacle, in the other you save-game your way through each tiny part because strangling someone is touchy as hell.  This leaves you with a black and white morality system where half of your possible experience becomes unbearable.

You could also make a case for character design being intentionally ugly as an art style (they do ugly things after all).  But the distortion is so far removed from anything human that you feel nothing as you slide your knife from one person to the next.  Even what could be considered “bosses” hardly cause pause before you choose to murder them.  It’s a shame because the world aesthetic is beautiful decay, filthy and colorful.  You can sense the prosperity lost.

There are also a few missions that periodically redeem the experience.  The twins and the dinner party stand out.  But then you’re back to swinging your sword around like a drunk mad-man, or dumping piles of unconscious guards into the same out of the way room.

When it works, it works beautifully.  It just doesn’t work often enough.  If you’re going to play it, then don’t hold back.  But even then, so what if you can use super powers to murder everyone?  There’s dozens of games that let you do that.

Review:  2 Stars (Out of 5)

Memory:  Branding a face

 

Deus Ex: Human Revolution Review

Title:  Deus Ex: Human Revolution
Maker:  Eidos Montreal
Publisher:  Square Enix
System: PS3
Cost: $23 Used

Visceral Yellow Polygons

Never Gets Old
Never Gets Old

Perhaps the only thing that really needs to be said is that it feels good.

It’s your play, more than your augmentations, that turn you into a killing machine by the end.  Movement is fluid, and sneaking, takedowns, and firing an extension of your hand.  The act of killing is visceral to the point that it remains uncomfortable.  Murdering someone, even at the end (especially at the end), has a moment of tension before the brutality.

And it does this all without a black and white morality system.  So it never feels like your being funneled down one play style or another (i.e. psychopath vs pacifist).  You might violently clear out one area and then sneak through the next, all determined by what seems appropriate at that moment.  Graphically it’s beautiful.  It looks better than every new release I’ve played recently.  The world is well fleshed out: augmentations, a detroit renaissance, dysutopic and enviable.

Not everything is perfect however.  The voice acting is on the wrong side of distracting.  The difficulty can be uneven, which leads to either frustration or disappointment.  And while the story is serviceable,  it’s mostly because of the journals you find laying around which expand on the original Deus Ex.  And yet all that would be fine if the endings were better…

So in the end I’m not sure if having the name Deus Ex in the title makes this game better or worse than it would be otherwise.  It’s hard to compare anything to original, but Human Revolution also benefits from the world it exists in.  Regardless, it’s up there with the best of this generation.

Review: 4 stars (out of 5)

Memory:  The yellow haze in the elevator

Little Inferno Non-Review

There’s almost no point in rating this game.  The only thing that would qualify it as a “game” is the interactive nature, while it admits at the very beginning there are no scores or lives, only the glimmer of a “story”.  But more importantly it’s what you take out of the short time you spent with it.  Over a few hours you’ll burn hundreds of items in your virtual fireplace, knowing there’s no point, knowing the laws of consumption are horribly unsustainable, and even knowing the world you live in is a dying freezing microcosm.

Being a part of the Humble Bundle is the perfect distribution platform.  I don’t think I could justify spending $10 on it, and I don’t think it wants you to.  It makes an active effort to question why you are spending time with your “Little Inferno”.  As you stare at the fire, the game questions what the purpose of the main character’s life is, and it’s only after awhile that you realize it’s been you whose been staring into the fire the entire time.

 

little inferno fireplace

10 Minutes with Proteus

I play Proteus for the first time before I have to go to bed.  It’s perhaps the most perfect game to play before falling asleep.  Of course I have no idea what to do (which I’m sure is the point), but the colors and the sounds offer their most appealing moments when you’re already on the boarder of consciousness.

Proteus

You would think Dishonored and Deus Ex would play similar

The premise is basically the same- you sneak around, kill some people, but try not to.  Yet they feel as different as cutting open a box with an exacto knife vs. trying to stab an avocado without holding it.  One is precise and surgical, while the other flails about. It works for each in their own way, one being set in a gorgeous futuristic setting (even when it’s supposed to be dirty), and the other looking like the scenery is decaying as you play.

Exacto
An Exacto Knife
Avocado
Not so much

Reasons why the world of Deus Ex is better than the real world

In Deus Ex:
Detroit is the world’s coolest city
I would live here
I would live here
I wouldn't walk by here
I wouldn’t walk by here
You can literally hack anything
Hacking
Helicopters can fly you anywhere in the world
Helicopter
Bionics look awesome. I would have robot arms
Sarif Eye
One thing that’s worse:  It’s either night or the weather sucks, constantly (same with Blade Runner)
night blade runner

Am I actually excited about the new GTA?

So they’ve released videos, one for each of the new characters, in GTAV (check it out at Edge:  http://www.edge-online.com/news/watch-the-new-gta-v-trailers-here/) I’m not usually a huge fan but I’ve been following GTAV more than any of the previous releases, if only because it seems like that last colossus swan-song for this generation of systems.  It almost boggles my mind how much money is being spent on this game while all the indications from the industry continue to nose dive.  I actually truly hope it succeeds if only to staunch some of the bleeding from the console industry.

Plus Michael and Franklin could be brilliant characters.  Especially Franklin.